BMC Public Health. 2025 May 29;25(1):1983. doi: 10.1186/s12889-025-23142-z.
ABSTRACT
BACKGROUND: Although internet improves modern life, the corresponding consequences of internet gaming disorder (IGD), low social-connectedness and anger-emotion are emerging as global concerns. However, the association between these psychopathologies remain unclear.
METHODS: This survey enrolled 9,616 adolescents (11-19 years) from multi-center in China from September 2022 to March 2023. Association of self-reported social-connectedness (20-item revised Social Connectedness Scale, SCS) with IGD (9-item Internet Gaming Disorder Scale-short Form) and anger (6-item DSM-5-TR-Level 2-Anger Form) were characterized.
RESULTS: 197 (2.05%) adolescents had been estimated as probable IGD, 364 (3.79%) reported severe-anger, and 1056 (10.98%) shown low reality social-connectedness (RSCS). The female (OR:2.16, 95%CI: 1.67-2.79), younger (OR:1.12; 95%CI: 1.04-1.20), IGD (OR:5.17; 95%CI: 3.30-8.08) were independent correlators of sever-anger after controlling the confounding of low RSCS (OR:7.21; 95%CI: 5.61-9.27). Furthermore, the RSCS could partially mediate the effects of IGD on Anger with indirect-effect of 29.50%.
CONCLUSION: The effect of IGD contribution to anger might be not only directly accomplished by IGD itself, and also influenced by indirectly mediation of low social-connectedness with reality, especially in the negative dimension.
PMID:40442656 | DOI:10.1186/s12889-025-23142-z