Technology at the Rescue? Online Games, Adolescent Mental Health and the COVID Pandemic
Technology at the Rescue? Online Games, Adolescent Mental Health and the COVID Pandemic

Technology at the Rescue? Online Games, Adolescent Mental Health and the COVID Pandemic

Am J Psychoanal. 2024 Jun 12. doi: 10.1057/s11231-024-09445-x. Online ahead of print.

ABSTRACT

The COVID pandemic has had a major impact on the mental health of the population, especially on female adolescents. Eating disorders and gender identity problems have increased markedly. Online activities have also grown enormously during this period occupying a large portion of adolescents’ time. We explore the use of social networking and online gaming by adolescent girls and boys. We discuss their possible influence on different levels of psychological distress in boys and girls in the face of the pandemic. We propose that online games, mainly used by young boys, might offer them some emotional protection through mechanisms related to the body and its experience, to the group dynamics of competition, collaboration, and hierarchy, to the possibility of expressing aggression, and to the construction of a clearer and more stable identity. An unprejudiced look at new technologies is mandatory, if we are to avoid projecting our fears and expectations onto them.

PMID:38866953 | DOI:10.1057/s11231-024-09445-x