Ambivalent User Needs as a Challenge and Chance for the Design of a Web-Based Intervention for Gaming Disorder: Qualitative Interview Study With Adolescents and Young Adults
JMIR Form Res. 2025 May 26;9:e63258. doi: 10.2196/63258. ABSTRACT BACKGROUND: In Germany, there are still many young people with gaming disorder (GD) who do not …